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Identifier 000366380
Title GPU-Powered Multi-Camera 3D Reconstruction Based on Optimized Foreground Detection
Alternative Title 3Δ ανακατασκευή πραγματικού χρόνου με βελτιστοποιημένη εκτίμηση υποβάθρου σε δίκτυο πολλαπλών καμερών
Author Τζεβανίδης, Κωνσταντίνος Στέφανος
Thesis advisor Αργυρός Αντώνης
Abstract As digital cameras become cheaper, multi-camera systems or camera networks are becoming commonplace. Calibrated multi-view setups are associated with some strong assumptions and their intrinsic/extrinsic calibration is a tedious process. Nevertheless, their ability to reduce occlusion effects and appearance ambiguities lead to more robust computer vision algorithms, a fact that typically outweighs their disadvantages. A great number of computer vision applications employ such setups in order to acquire rich 3D information regarding the environment in which they operate. These applications typically have real-time performance requirements. Past approaches on real-time multi-view 3D reconstruction employed expensive special purpose hardware and/or powerful mainframes to achieve real-time performance at the required quality. The goal of this work is the high quality, real-time 3D reconstruction of a scene based on visual input provided by a multicamera system. To achieve high quality in reconstruction we propose a novel algorithm for optimizing the parameters of the underlying foreground segmentation process. Furthermore, to meet the real-time performance requirements, we propose and implement a complete GPU reconstruction pipeline whose input is colored multi-frames and output is textured 3D meshes. This is in contrast to existing shape-from-silhouette GPU-based approaches where the input is binary foreground images, typically processed by the host's CPU, and their output is a volumetric representation of the visual hull of the scene. The contributions of this thesis include (a) a novel algorithm for unsupervised learning of optimal foreground detection parameters in multi-camera systems, (b) the implementation for GPU execution of a complete 3D reconstruction pipeline that includes novel parallelizations of popular foreground segmentation and 3D reconstruction algorithms along with parallel implementations of common graphics algorithms, and (c) the design and realization of a scalable architecture implementing a physical multi-view 3D reconstruction system along with the deployment of it in real-world computer vision applications. Extensive experimental results con_rm the e_ectiveness of the adopted approach for learning the parameters of foreground detection. The performance analysis of the proposed multi-view system also demonstrates that an accurate, high resolution texturemapped 3D reconstruction of a scene observed by eight cameras is achievable in real-time with a single GPU. Comparisons against the state-of-the-art in GPU-powered 3D reconstruction on a standard dataset show that the proposed system outperforms most of the competition. Finally, the deployment of the proposed 3D reconstruction system in real-world applications (Archaeological Museum of Thessaloniki, permanent exhibition `Macedonia: from fragments to pixels' ) provides strong evidence on its robustness, effciency and effectiveness.
Language English
Subject 3D Reconstruction
3Δ ανακατασκευή
Foreground Detection
GPU Computing
Multi-Camera Conse
Multi-Camera System
Playful Learning
Ανίχνευση προσκηνίου
Δίκτυο καμερών
Επιταχυντές γραφικών
Issue date 2011-07-15
Collection   School/Department--School of Sciences and Engineering--Department of Computer Science--Post-graduate theses
  Type of Work--Post-graduate theses
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