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Title Ambient Cross-Media Board Games: Game Engine, Terraing Editor, Extensible Interface and Adaptive Pluggable Input
Alternative Title Διάχυτα Πολλαπλών Μέσων Επιτραπέζια Παιχνίδια: Μηχανή, Περιβάλλον Σχεδίασης, Επεκτάσιμη Διεπαφή,και Προσαρμόσιμη Είσοδος με Plug-ins
Author Λιλής, Ιωάννης
Thesis advisor Σαββίδης, Αντώνης
Abstract The focus of this Thesis is the marriage of ambient interactions and computer games towards a form of socially-engaging and group-entertaining activities. To this end, three primary requirements have been put forward: (i) to support cross-media presentations, adaptive pluggable input with accessible add-ons, and extensible user interface system; (ii) to focus on a generic game genre suitable for ambient delivery, in particular board games, emphasizing social dynamics, political correctness, and cross-cultural acceptance; and (iii) to deliver an integrated development platform, comprising the game engine and a full-fledged terrain editor. The key outcome of this work is the */on-board!/* game platform comprising: (a) a board game engine suited to ambient setups, supporting configurable roundtable player positions, adaptive pluggable input infrastructure, extensible in-game dialogues and remote interface-feedback services; (b) an integrated terrain editor providing a directed graph model for board terrains consisting of game-path vertices, while facilitating the authoring of terrain components’ libraries (sub-graphs as bitmaps with connectivity information), game-board composition from path elements with game items, and game logic scripting in the Delta language. Finally, a fully working board game entitled *The Four Elements* has been built using the *on-board* platform.
Language English
Issue date 2008-04-11
Collection   School/Department--School of Sciences and Engineering--Department of Computer Science--Post-graduate theses
  Type of Work--Post-graduate theses
Permanent Link https://elocus.lib.uoc.gr//dlib/d/0/9/metadata-dlib-1217417234-656704-5760.tkl Bookmark and Share
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