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Identifier | 000339001 | |||
Title | An artificial presenter avatar with social behaviour, emotion-driven animation and mini games | |||
Alternative Title | Τεχνητός Χαρακτήρας Παρουσιαστή με Κοινωνική Συμπεριφορά, Συναισθηματικά Καθοδηγούμενες Κινούμενες Εικόνες και Παράπλευρα Παιγνίδια | |||
Author | Καρουζάκη, Ευφροσύνη Δημήτριος | |||
Thesis advisor | Σαββίδης, Αντώνης | |||
Abstract |
The avatar behaviour adopts the sense-think-act model which is typical for game characters, while internally it is implemented as an adaptive behaviour in which social responses are driven by game-oriented stimuli. In this context, the entire AI has been implemented with two layers of decision making using an appropriate existing language. Amby is rendered as an anthropomorphic character, currently displaying only its face with basic elements like eyes, ears, nose, hair and mouth. In this context, expressions like happiness, surprise, sadness or anger are supported, handled by an emotion-driven animation core, according to emotion state transitions driven by the basic AI. To address the previous challenges, /Amby/ has been implemented in three separate languages: (a) underlying services and communication with the master game, in C++; (b) decision rules, in DMSL; and (c) rendering, animation and mini games, in Delta. |
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Physical description | xiii, 73 σ. : εικ. ; 30 cm. | |||
Language | English | |||
Issue date | 2008-12-04 | |||
Collection | School/Department--School of Sciences and Engineering--Department of Computer Science--Post-graduate theses | |||
Type of Work--Post-graduate theses | ||||
Views | 558 |
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