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Identifier 000428261
Title Multimodal and networked social VR learning
Alternative Title Πολυτροπική και δικτυωμένη κοινωνική μάθηση σε εικονική πραγματικότητα
Author Γεωργίου, Στυλιανός Γ.
Thesis advisor Παπαγιαννάκης, Γεώργιος
Reviewer Τζίτζικας, Γιάννης
Στεφανίδης, Κωνσταντίνος
Abstract Since the early stages of formal educational activities, the learning process was standardized as a procedure that required social interaction between instructors and learners in order to be facilitated. Until now, the standard way of ‘learning’ is through attending a class at a school or university. There are many research attempts that target to accommodate VR technology in the learning process in order to create a much realistic as possible an environment for the learner and simulate real-life social interaction scenarios in which the learner can test his newly acquired skills and use them to solve a problem or perform a task. There are some basic educational theories on which one can be based in order to create such learning environment, suitable for instructional usage and through that, enhancing the learning process and facilitating learning in a way that might be extremely difficult otherwise. Today’s MOOC platforms like Coursera or Udemy can provide a fairly accurate simulation of the learning process inside a class-room, but limited in social interaction due to the lack of ‘presence’ (‘feeling of being and doing there’ in a virtual environment). On that end, we propose an innovative online social VR platform which can simulate a number of social interaction cues presented in a real classroom. We implemented a University-like virtual auditorium environment with which the user can attend a course seminar via a mobile VR device or his/her smartphone. Our Social Virtual Learning platform is capable of simulating the entire process of a lecture utilizing a Server-HostClient architecture which can simulate the auditorium, the professor and the students. To the best of our knowledge, there is no such platform that provides a highly accurate virtual collaborative learning experience that could ‘realistically simulate’ the social interaction cues of a real physical attendance.
Language English
Subject Collaboration
Remote learning
Virtual reality
Απομακρυσμένη εκπαίδευση
Issue date 2020-03-27
Collection   Faculty/Department--Faculty of Sciences and Engineering--Department of Computer Science--Post-graduate theses
  Type of Work
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