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Identifier |
000425813 |
Title |
Immersive virtual scripting of gamified training based on VR software design patterns |
Alternative Title |
Οπτικοποιημένη ανάπτυξη παιχνιδοποιημένων σεναρίων εκπαίδευσης βασισμένη σε σχεδιαστικά πρότυπα εικονικής πραγματικότητας |
Author
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Ζήκας, Παύλος Ι.
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Thesis advisor
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Παπαγιαννάκης, Γιώργος
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Reviewer
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Στεφανίδης, Κωνσταντίνος
Ρούσσος, Αναστάσιος
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Abstract |
Virtual reality (VR) has re-emerged as a low-cost, highly accessible consumer product, and training
on simulators is rapidly becoming standard in many industrial sectors. Combined with the
continued advancements in VR technology, the interest in platforms that generate immersive
experiences has increased. However, the available systems are either focusing on gaming context,
featuring limited capabilities (embedded editors in game engines) or they support only content
creation of virtual environments without any rapid prototyping and modification. In this thesis,
we focused on authoring tools and systems that generate or modify VR content, utilizing visual
node-based editors or directly support prototyping from within the virtual environment (VR
Editors).
Thus, we propose an innovative coding-free, visual scripting platform to replicate gamified
training scenarios through Rapid Prototyping via newly defined VR software design patterns. We
implemented and compared three authoring mechanics a) classic scripting, b) visual scripting and
c) VR Editor for rapid reconstruction of VR training scenarios based on our novel design patterns.
Our Visual Scripting module is capable generating training applications utilizing a node-based
scripting system whereas the VR Editor gives the user/developer the ability to customize and
populate new VR training scenarios directly from within the virtual environment. In addition, we
present the scenegraph architecture as the main model to represent training scenarios on a
modular, dynamic and highly adaptive acyclic graph. To the best of our knowledge, there is no
similar system that generates VR training scenarios utilizing such visual and virtual scripting tools.
Inspired from game programming patterns, we implemented new design patterns for VR
experiences. Such custom action prototypes support a variety of commonly used interactions and
procedures within training scenarios offering great flexibility in the development of VR
metaphors.
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Language |
English |
Subject |
VReditor |
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Virtual reality |
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Εικονική πραγματικότητα |
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Εικονικός συντάκτης |
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Οπτικός συντάκτης |
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Σχεδιαστικά πρότυπα λογισμικού |
Issue date |
2019-11-22 |
Collection
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School/Department--School of Sciences and Engineering--Department of Computer Science--Post-graduate theses
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Type of Work--Post-graduate theses
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Permanent Link |
https://elocus.lib.uoc.gr//dlib/3/9/8/metadata-dlib-1573577813-680636-15173.tkl
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Views |
612 |