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Identifier 000410366
Title Retraining of fine movement of paretic hand through VR gaming, presence and musical rhythmical stimuli, based on cognitive feedback
Alternative Title Επανεκπαίδευση λεπτής κίνησης παρετικού χεριού μέσα από παιχνίδι εικονικής πραγματικότητας και μουσικό ερέθισμα βασισμένα σε γνωσιακή ανατροφοδότηση
Author Μπάκα, Ευαγγελία
Thesis advisor Παπαγιαννάκης, Γιώργος
Reviewer Τραχανιάς, Πάνος
Abstract Physical Medicine Rehabilitation regards the enhancement of experience-dependent neuroplasticity, the influence of motor learning and the augmentation of the functional muscles’ output. Nowadays, the extensive employment of Augmented/Virtual Reality (AR/VR) Technologies has greatly enhanced the rehabilitation process by providing less or non-invasive methods. The latter, consisting of greater motivation and a multi-sensory environment for training, enables a comprehensive, easy-to-follow and, consequently, more effective, rehabilitation process. To the best of our knowledge, in the field of patient rehabilitation and especially at home there are no VR applications, which combine VR environments and the sense of presence with music and neurofeedback techniques. Furthermore, the majority of current platforms of rehabilitation at home lack a proper and efficient feedback, which would allow for better patient guidance in executing the exercises. Our aim is to provide an alternative and efficient way to contribute to the stroke rehabilitation field by improving the fine movements of the paretic hand in stroke patients. Combining novel Presence Positive Technologies for Well-being, music and techniques of Neurologic Music Therapy, we have developed a VR game using an HMD Oculus Rift for securing the sense of presence and a Leap Motion device to track fingers’ and hands’ motion. The idea of the game is authentic and doesn’t concern an existing design-for-fun game. Additionally, a team of doctors of KAT hospital in Athens has advised us in order to determine the adequate movements that will constitute the proper exercises. Our expected outcome, contributing to the current game-based Rehabilitation Field, re-gards to a new integrated platform offering a more motivating and efficient way for patients being in a chronic phase of a stroke, to continue their exercises’ program at home. Our intention is to provide an adequate feedback, a proper guidance, a better motivation and an additional aid for stabilizing the movement based on musical stimuli. Moreover, as we expect from the patient to perceive the musical rhythm and fit his/her movement into it, we also deal with the cognitive processes of him/her, that most of the times are not taken into account.
Language English, Greek
Issue date 2017-07-26
Collection   Faculty/Department--School of Medicine--Department of Medicine--Post-graduate theses
  Type of Work--Post-graduate theses
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