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1. A computational framework for observing and understanding the interaction of humans with objects of their environment by Κυριαζής, Νικόλαος
2. Immersive virtual scripting of gamified training based on VR software design patterns by Ζήκας, Παύλος Ι.
3. Η διάκριση γεγονότων - αξιών και η αντικειμενικότητα της επιστήμης by Αντιόχου, Κωνσταντίνα